![]() ![]() However, doing so requires some quick thinking on your part.įirst, undo the star and lantern overlap and return to the war-torn boy's room. Notice the moth trapped in the glass dome next to the lantern? Freeing that moth is the key to progressing the story further. It turns out acquiring the third star is not enough in this instance. If you made it this far, you're likely scratching your head asking why the story is not moving forward. The moth escapes and makes contact with a lantern in Chapter Three of Gorogoa. Move the panel to the lower-left-hand corner to uncover the third star. The constellation panel is another perspective-moving panel, similar to the green-eyed/red-pattern moment in Chapter Two. Click on the thought bubble to zoom in closer to them. The war-torn boy will ponder a thought bubble with constellations. To reveal the third star, you need to zoom out of the right panel and return to the war-torn boy's room once more. The young boy will walk from the right to the left panel and then out of the frame. Click on the thought bubble to return to the park and connect the two panels. Returning to the war-torn boy's room will reveal a new thought bubble that shows the young boy in the park. From there, you need to zoom out of each panel to display a large building and the war-torn boy's room, respectively. Removing a layer from this pattern will reveal a new location in the story. Click on the moth's wing to zoom into an intricate yellow pattern. The third star lantern in Chapter Three of Gorogoa. So let's start our quest for the third fruit! We will discuss how to find it as we work through this guide. You do not need to worry if you haven't found the lantern in the upper-right panel yet. So the panels will look something like the image below. You just received the second fruit after passing through the magic door into the garden. Here's a recap of the last chapter to get you up to speed. RELATED: Gorogoa: Chapter Three Walkthrough Primarily, this chapter emphasizes connected frames, so it's helpful to focus on this idea if you get lost. There are multiple challenges ahead, including time-sensitive challenges and tests of wits. However, getting to these pivotal lantern moments is not as simple as you think. In short, you will come across multiple lanterns that overlap with stars to progress through the chapter. ![]() Then an additional achievement for finishing the game.Īfter finishing the main game, this unlocks the concept demo of the game from 2012, which shows some of the puzzles from the game as a concept with a slightly different solution.Chapter three of Gorogoa takes the training wheels off and sends you on a journey of puzzles in the stars. For each collected fruit, which finishes a chapter, you'll get an achievement. ![]() Most achievements in this walkthrough are story related and can't be missed. Gorogoa is an ideal game to boost your Gamerscore, as most achievements give you 100 GS each, and even if you miss the missable achievements, simply playing through the game already gives you 600GS. I'll warn about this on the General Tips and Tricks page, and in the actual walkthrough.įinishing a chapter makes that chapter selectable from the main menu, and you can retry the "First Try" falling rock achievement and "Right Wrong" time achievement after finishing the game by starting the appropriate chapter.Īfter you finished the main part of the game, you'll also unlock the 2012 demo, which features some of the puzzles with slightly different and simplified solutions as a proof of concept for the game. ![]() If you follow this guide, you'll also be prepared for a "one chance only" event where you'll have to guide a falling rock on the first attempt. In order to get all the achievements in one playthrough, you need to finish the game in less than 500 tile interactions, and in less than 30 minutes. During the puzzle solving you can zoom in or out of the scenery shown in one card of the play grid, and you can even pull away the foreground of some scenes to reveal a different scene underneath, or overlap the foreground onto another background to create new paths for the boy to travel. In order to guide the boy on his journey, the game displays different scenes in a two-by-two grid. ![]()
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